AI Insights · Timothy · October 2021
Top 5 Third Person Games Performance in France Q3 2021
In Q3 2021, the top third person games in France showed varied performance trends in downloads, revenue, and active users. Here’s a closer look at how each game fared.
In Q3 2021, the top third person games in France exhibited a range of performance trends in terms of downloads, revenue, and active users. Below, we delve into the performance of these popular games, based on data from Sensor Tower.
DRAGON BALL Z DOKKAN BATTLE saw significant fluctuations in its weekly revenue. Starting at around $75K at the end of June, it peaked at approximately $684K in early July before declining to about $161K by the end of September. Downloads for the game also varied, peaking at 58.3K in mid-July, and gradually decreasing to 4.9K by the end of the quarter. The weekly active users followed a similar trend, reaching a high of 287K in mid-July and dropping to about 231K by the end of September.
Genshin Impact: Natlan Launch had a dynamic quarter in terms of revenue, starting at nearly $298K at the end of June and peaking at about $600K at the end of August, before ending the quarter at around $249K. The game’s downloads followed a more stable trend, fluctuating between 15K and 38K. Active users increased from 124K in late June to a peak of 175K in late July, before settling at 157K by the end of the quarter.
Summoners War demonstrated varied performance in revenue, starting at around $409K at the end of June, spiking to approximately $477K in early August, and closing the quarter at about $283K. Downloads remained relatively low but stable, ranging from 1.4K to 3.4K. Active users showed a downward trend from 184K in late June to 158K by the end of September.
PUBG MOBILE experienced steady weekly revenue, starting at approximately $123K at the end of June, with a peak of around $243K in mid-August, and ending the quarter at $167K. The game’s downloads were consistent, ranging from 11.8K to 22.7K throughout the quarter. Active users remained robust, staying above 268K and peaking at 283K by the end of September.
DRAGON BALL LEGENDS had a varied revenue stream, starting at around $287K at the end of June, with a significant increase to approximately $275K in mid-August, before declining to about $69.5K by the end of September. Downloads fluctuated between 8.2K and 14.9K, while weekly active users showed a decline from 179K in late June to about 128K by the end of the quarter.
These insights are based on data from Sensor Tower, where you can find more detailed information about the performance of mobile applications.